Thanks for the advice on the animation! about OpenToonz, I wanted to do the animation directly on it, I also tried PAP but also the brush tool and the lack of guidelines disappointed me, I would love a Frankenstein monster child born from OpenToonz and AzDrawing haha, the "feel" of drawing that azdrawing has and the X sheet and the colums that OpenToonz has, the rest could be achieved in the Blender Video Editor, variety of effects can be done with the nodes, You can play with off set values, size values, with alpha values and also you can animate all these values, every effect that you apply to your 3d render can also be applied to an image sequence so in that aspect I wouldn´t need OpenToonz, in fact I mount the duck animation in blender. PS: Attached an animation test made on AzDrawing and just a frame that I did on OpenToonz before I really wish to go back to AzDrawing I´m not a programmer, maybe I´m saying stupid things so dont take me so seriously I would love Opentoonz with the capacities, the brushes and the style of drawing that has AzDrawing, or vice versa Azdrawing with an x sheet and the system of columns or levels that has OpenToonz, it would be more than perfect. AzDrawing in particular is amazing, I already did a couple animation exercises in AzDrawing, it is an amazing tool for drawing and it has some interesting tools for animation but not enough and not powerful as the ones in OpenToonz. I was recently playing with OpenToonz, I found it a little bit hard to draw something in raster level "I dont like vectors at all" so I wonder if you could take some "pieces" from another freeware such as MyPaint or from my favourite and the best tool for drawing "in my opinion" AzDrawing to improve the brush tool.
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